Your reel looks very clean and well presented. My only critique is that no individual shot or piece stands out as amazing. The design of the shots, the models, the sculpting all looks pretty serviceable but nothing knocks my socks off. if you want stable work you're going to be aiming for in-house salaried work rather than…
http://design.osu.edu/carlson/history/lessons.html this course here is really nice if you want to see the "big picture" on computer graphics progress. If you look at what some "simulators" could do graphics wise, it was also quite impressive 20-30 years ago. But well now we have things running on phones and whatnot. I…
Ok updates to the game: Changed the color schemes of the buildings to match Matt22181's characters so the factions have a consistent color scheme. GUI Splash Screen Texture Progress; Research Building Texture Progress; New faction Base Terrain Progress
I’ve merged your new post into the previous one, for context. I think what would help is for you to post your work in progress, what you’ve managed to recreate yourself, and ask for feedback on it.
The following positions are available: 3D MODELLER (DESIGNER) RESPONSIBILITIES To be able to design and implement 3d models for Call of Duty 2. This includes character models, weapon models or props. REQUIREMENTS: Knowledge of and able to work with Maya or 3ds Max Able to design either charactermodels, weaponry or…
Thank you, I was thinking about recording my texturing progress later when I get a little better. More Platoon characters coming soon, only progress gif on Elias for now (the crappy start is progress from 2 years ago).
nicely done. I managed to inch my way to the end of act 2 playing a purely tank barbarian and it's painful. I rely on grouping and just occupy the enemies, I don't outright tank them since that would kill me, i just run them in circles while tapping life with the flavor of the month sprint lifetap build that's all the rage…
Hi there! I am a freelance concept artist from Germany with a concept art
diploma from Vancouver Animation School. I've been creating art
professionally for two years now and have experience in most to all kinds of
subject matter including creatures, tech, vehicles, environments, props and
many more. I mostly look for work…
It's so inspiring to see all the amazing progress here :) ** I thought I'd share some short-term progress. Here's one month of progress from my figure drawing class. Both were 20s 11th of september 8th of october
Update! A friend of mine was kind enough to sit down with me for a few hours and show me how to approach Cat Rigging for the mechs. With the way I had prepared the model prior, it was a simple process to skin each element to its assigned bone for later posing. An example of the established Rig can be seen in the image…