Blender doesn't have an Insert Mesh brush, but it does have an array modifier that can follow a curve. I create a single braid using a basic coil mesh and shoot it down a curve positioned over the Beast. I use a displace modifier to eliminate the gaps. The braids will later terminate in ornamentation.
Is this UVW being applied to the hi poly model? How many polies is there? Are their any modifiers also applied to the model? Does the model have more than one UVW modifier? Is the UVW set to Map Channel 1? Are they merged as one object, or multiple objects? Could we get some pictures? :)
Multiple morph targets can't be baked. If you collapse the stack the active targets become the static model, and all morph data is lost. Is there something preventing you from deleting the morph modifier, scaling, and then reapplying a new morph modifier and adding the targets again? (The targets would need to be rescaled…
Thanks a lot for the replies! I modified the forehead/top of the skull. I cleaned the eyebrow area. I also modified the loops around the eye(I left one half of the face as it was(remarked as old/new in the pic)), building concentric loops. Is it any better now? Thanks again for your time.
Reset xform. whats happening is you have uneven transforms being applied. You might at times want to use one of the subobject selection modes to change the shape of things with scale etc, That will not modify the objects transforms. A fair few operations and modifiers will be affected by the stored object trasforms of an…
Hey everyone! I’m a 3D artist specialized in architectural visualization and I’ve been in the industry for over 5 years. Recently, I’ve been thinking about diving into Python and I’m really curious about how it could help improve my workflow, productivity and income in Archviz. I know Python is widely used in the world,…
You're inside an unwrap modifier so you can't edit sub-objects. You have to either collapse or go to the editable poly level in the stack to get access to editing geometry. Max unwrap isn't like other programs in that it isn't a mode. but a modifier.
The Base of the shape is very easy, just a plane that is bend and probably a shell modifier on it. The Lion head could be a seperated sculpt and saved the alpha out to project onto the plane. The other one is just a simple Spherical modell which has been modified. and a texture on it.
I personally never use the option in the edit Poly, I always use the Modifier. I think it is cleaner that way and I can instantiate the Modifier over multiple objects. Visually and performance-wise it shouldn't make a noticeable difference, but I haven't tested that.
The only things Max really has over Modo are: - Modifier stack. There are times when I really like having it. - FFD modifiers. Nothing like that in Modo. - Spline modeling. Nothing easier for wires and cables. Other than that, I'd rather use Modo.