Well there is a lack of knowledge about how topology works but that comes with time, as for the objects themselves, I think you should either 1: go stylized or 2: go 100% realistic, putting it in between just ends up looking muddy and disorganized. A little exercise I do is when I'm making a weapon, imagine all the…
Okay Everyone, the time has come ! First of all i want to thank everyone for participating ! I bet you had at least as much fun as i had ! Unfortunately not everyone can be declared the Winner, so even if the decision was Harder than you can imagine.. i have come to a decision. So here are The Winners ! 1. Place…
Hey Jim looking far better then it did the first time you posted it which is great. Right now a lot of your textures are overly grungy when there is no point in them being so. Remeber to make something look worn and used you dont need a ton of dirt added too it. That just makes things look like there in some super ghetto…
Hi, thank you for stopping by and for kind words. Sorry for the late reply, I was a little daunted with the task. Lately I've spent not as much time as i would like to on this project. Currently I'm struggling with a tree. I did identify it, and I think I've done it correctly, to my understanding the main tree on the ref…
can you post a full pic of her current head? also are you trying to make a realistic version of the character? she may need to look a bit younger I think, you've got some kind of weird darkness mark under her right nostril but that could be a lighting issue, the eye colours needs flipped, you need to reduce the glossiness…
Thank you very much for your critique. Actually first place i wanted scene to be empty and desolate, but i didn't realize that is too much empty. I'll definitely add more landscape to scene feel believable. If i understood you well, when you are say woodboards isn't realistic i guess you mean that woodboards hasn't any…
Big update this time! I've textured almost everything, made new water and sky, added some pawns for size references, and some other stuff I forgot. It's looking much better but still a ways to go I think. I think I'll need to do a dDo pass on the materials. Make them stand out a bit more. Also I need to create normal maps…
" '(NSFW) Character Sculpt' thread going on at the moment that you've commented on (thanks!)" I would lose my head if it wasn't connected to my head. That's your thread?! Oh my. Hahaha it's very matte, I agree. Luckily the main purpose is to make game models so the matte/shiny issue is something that the game engine can…
Ok so I'm quite happy with the effect I came up with. I may have gone a little overboard with the number of separate ripples in the flipbook sheet (16, 128x128 ripples on a 512x512 sheet at 60 frames of animation means a flipbook texture at 3072 x 5120) but I figured 4 individual ripples on a 256x256 sheet wouldn't be…
What might help is posting the reference images you are using. It looks ok so far but it looks quite blocky. Not sure if you're going for a stylized look but its straying from realistic folds. The right top below the butt and the left side front below the crotch looks very strange to me. Zoomed out, it looks pretty good…