Alright so I keep getting comments on fixing the anatomy a little bit, but idk how to tackle the body. If anyone can do a paint over for me using these images for me that would be great.
Finally get to contribute to this awesome thread! This is my entry to the Mixamo character contest. Concept was by Joseph Silverman - http://catkilo.com/ 14k tri's, 2048x2048 dif, spec, gloss, norm And the weapons without their covers on:
Dropped the redness, maybe still too red?..idk looks a bit sickly at the moment.. Armor material is just a quick bash in ddo atm. Trying to get the skin and fur shells looking nice.
Wow so easy i love it, thanks for helping the unemployed. :) The beauty of a basic site idk what to say i am in awe really, best site ever! :) Also a huge time saver.
Really nice mat and details, something came to me idk if anyone mentioned it but maybe a shiny part at the ends of the arm rest to become eyes? at the swirl tip ends of the arm rest near the mouth.
Created some quick animations to get the adventurer running around in game. Idle, walk, run and fall loops to get started. Here is what she is looking like in game: https://youtu.be/vpss3PueU_U
I read that article, and I understand it would be useful to, for example, have "sharp" edges in the colour mapping... But, how is that actually done using the painting tools? idk. did *not* know that was valid syntax. Thanks!
ya they drain energy, but are mostly used in areas with inf's and radiars attacking since being one of those classes with no energy means our shield dropping or falling out of cloak, and being eaten by turrets.
Thanks for the art dump Anthony, now I have some professional competitive reference for my Canyon side project. :P I can't wait for the Polycount PDF with the breakdowns on how you built these.
I think they were trying to hold her back from going to kill someone who killed someone she loved or something... idk man those comics got a bit crazy haha.