4-5 hours is probably the most common answer I would imagine. especially for creative work. a lot of writers try and bang out a page or 2 a day of good content for example. I haven't really worked with anyone who beasts their entire 8 hours without breaking it up with youtube or artstation etc. not everyone can be stephen…
I personally used an Intuos 4 and after having subsequent bamboos for years and have never looked back. I have a large, second hand Intuos 4 on my desk right now, works like a charm. If I could get a medium Intuos Pro right now, I would. They just feel smoother to me than Bamboos, and the ability to tilt is important to me…
Well I was really just interested in having people post links of good examples of workshop submissions and why they like them personally. I did check out the links for movie posters and all that. Worked a bit more on my load screen too (just posted in chest thread). But workshop submissions can go beyond just the movie…
Looking good! The thing that I notice straight away is that you have 4 pillars, 4 lifting arms and 4 Silo's (tube thingies on the left of the shot, I know that these are modular pieces, but It kinda bothers me that they are placed exactly opposite of each other. I do think that you can get more out of it by placing the…
Hey guys, The demo I'm working on has a cartoonic feel to it. The shape of the waves do not look realistic which helps what I'm going for. My goal is to have things somewhat stylized in shape only, but the shading however is realistic. What I have there are 4 layers of displacement maps that get converted to a single…
Hey all! I'll be starting a new project in the coming weeks creating a quadruped animal - an otter. Before I start this project, I was hoping to get as much advice as possible and tailor it to my work so that I'm starting strong, and that strength continues. The last thing I made 4-legged was a hardsurface mechanoid that…
Hey guys, iam actually testing the quad chamfer modifier. but i got several problems with it. sometimes it works good for me but often not. on the following pictures you see where are my problems. i want to understand whats goind wrong and how to get a clean and good looking result. i really hope you can help me on this:…
I wrote this script today for myself and thought it might come in handy for some of you doing high poly models. It selects all non four sided polys in an EPoly object in Max. This way, you can see where you need to do some cleanup if you want an all quad mesh for bringing in to ZBrush. You can use it in an editable poly…
Thanks for the help so far guys. Ok so i still have;nt manage to figure out the overlapping i am about as useful as a bag of hammers when it comes to Mel. I have a new question either way, i want to create a boundry which is adjustable using two intSLiderGrp. So say a limit on the x and z axis which the user dictates. Then…
Another question regarding the metallic - roughness workflow: In this chart http://blogs.unity3d.com/wp-content/uploads/2014/11/UnityMetallicChart.png it says under Metallic R "this value will always be greyscale" but contrary to this statement the guys from Allegorithmic say that the metallic map should be only black and…