My reasons: 1. its fast...very fast. 2. it will fit the over all vision i have for the look of this cartoon...wich is a 3d comic book. 3. I can use color to further push dramatic scenes since the cartoon will be in a pencil drawing look..backdrops will be in full ranged grey scale tones, and of course the pencil drawing…
Hi everyone, Thank you for taking the time to read my post. I am not convinced with the recommendations of the Unity developers I am working with, that's why I am asking you all for some assistance and guidance. Although I do realise, if I implement a hybrid atlas technique using 4 Map Channels, they will have much work…
15th is fine, but Azteca is garbage. They wouldn't be happy with a large loud group. Azteca is where families go to eat a moderately quiet, Americanized Mexican plate of microwaved food. Azteca is a huge no for me. Any place that is a quiet, family, sit-down restaurant is generally not a good choice for drinking +…
JM, that is exactly why I love this mod, It is fun and funny at the same time. I just had my 1st run through, didn't get to do much since I didn't play the regular game to learn all the in's and out's to get a handle on things before this mod but I capped 1 zombie and lived while running in the night. Really difficult once…
1. Can you post an screenshot showing your material settings? 2. The PBR shaders in Toolbag and Substance are fairly similar but not exactly the same. Some variance is to be expected. However, looking at your render here it appears that the difference is mostly due to the lighting you've set up in Toolbag, rather than any…
Note! solution was found, see end of post. Hi All, found this thread being closest to my issue, but unfortunately no soution to the problem. I hope there are no issues with adding to the post. The Problem I have is exactly the same as Ahrkey, except the Maps Channels were created on purpose. I have many models within this…
Be sure to use normal maps! Diffuse is just one of many components that go into a material. If you're using only diffuse, you're using only 1/4 of the material's potential, and at best 1/3.
Hello, im a beginner in 3D and im having a lot of troubles dealing with uv's, retopo and baking in Substance painter that i dont know how to fix it, i already saw many videos about low poly to high poly and the guys made it easy, but when i try to do the same i can't. Below im showing two cases and im asking for help and…
Hi All I am currently putting together a highly talented and driven team to work on several small prototypes using the CryEngine3 SDK. The key objective is to complete the prototypes to a demo-able form. This will ensure that everyone will have something to show for their time involved. Depending on how successful the…
Short version: I'm working with a group, we got rigging and animation files from someone we can't reach, there are issues, I'm an environment modeler with one animation class of experience trying to fix their stuff, we have a hard deadline this week. 1: I've got the source files in Maya (my experience is in Blender and 3ds…