Hi everyone. I've been having an issue with Mudbox as long as I've used it. Hopefully someone can help me... This is a work-in-progress I'm doing, but I figured I'd try an export. I'm working in Mudbox 2010 and applying the Normal Map in Maya 2008. I applied the normal map to the low-poly model and got this. The high-poly…
I'm working on a scene using maya 2008 and i've got a few specific objects that need to be better lit for a final render with mental ray. i'm turning off illuminates by default and i'm linking to the specific object in the relationship editor. When i do a hardware or software render it works as it should, but when i use…
I would rather not, but we are in a pinch. I need a elemental skinned for our mod, Battletech : Mobile Infantry. Here is a link to a pic that is about what we are looking for the skin to look like: http://www.cdmag.com/articles/030/006/shot9.html (not a elemental, but a good idea of what we want) We are looking for a high…
Hi there, I'm new I'm currently attempting a proof-of-concept thing for a customization sytem using stacked MD3 models, (yes I know it sounds weird) but I'm unsure how you're supposed to 'tag' a dummy polygon so that it holds the position of the stacked models correctly. Anyone here who's ever worked with this stuff that…
I've searched high and low for any info in making these things, and theres supposed to be a way of making them inside 3ds max for example, but I can't for the life of me even figure out where to start? Does anybody have any experience at all with these things, in any app? An exmaple of a 3d texture/volume texture:…
No actually. You neeeeeed to do each step one at a time. You can't "improve" it in Zbrush. Do a freaking basemesh that has sense at first. Something like this : http://www.creativecrash.com/system/photos/000/081/473/81473/big/WireBaseMeshGlobal.jpg?1266088696 Or take the Human Head in Zbrush, and tweak it. At least you…
So one of the most important things for me when I went from 8.5 to 2008 was the 1 2 3 hot keys for previewing the subdivided mesh. That whole tool set became a life saver when working with hi res hard surface models. I find it hard to believe there is nothing worth mentioning, but it's totally possible the we just paid to…
I currently have 3 projects from 2008 to 2014 that I can't show (basically forever) It really sucks, but I have done better work since anyway I guess. Some of my clients have valid reasons or sometimes they just forget to get back to me I have a feeling that in some cases they just don't want to give me credit for the…
hey man, since you said you aint too happy with it, i thought a paintover could help, and hope it does. http://emptyeasel.com/2008/11/18/avoiding-tangents-9-visual-blunders-every-artist-should-watch-out-for/ ...short but interesting introduction to the problem of tangents. if you got questions just ask, and ill try to…
That has to do with your camera clip plane distance. It usually happens when you are importing objects or opening old scenes that have a massive scale compared to the default centimeters units. To fix your problem, select your perspective (and other cameras) from your Outliner and adjust the Near Clip Plane value.…