(Photos courtesy of Gemini) The PitchI'm a solo dev building Iron Wake, a 1v1 hard sci-fi capital ship combat game in Godot 4.x. The core gameplay loop, UI, and Newtonian physics are already coded in and playable using programmer-art greyboxes.I need a hard surface artist to step in and replace those greyboxes so I can…
Because there was a lack of tutorials showing how to properly export skeletons and animations from Blender and importing to UE4, I made one myself and posted in on YouTube. I suspect all of you would like to skip to 8m where the exporting starts. Before that I show how to export from MakeHuman, importing in Blender and me…
Hello Polycount! This is my first time with using Mocap data in Maya and it is the second time I've done lip sync. This is all for my university module so any and all critique is welcome. :) https://www.youtube.com/watch?v=BVV-fmv9B8k
https://youtu.be/hh9fm17OgFQ looking for some critiques :) will appreciate any tips or advice syncsketch link to front/side/perspective views :https://www.syncsketch.com/sketch/134097ab949d/