Hello, folks. Doing a bunch of calculations on UV faces and script is pretty slow. What I've noticed is that it works reliably faster if I switch modifier stack from unwrap to one modifier below (epoly in my case). Tried to switch modifiers in script, but it gets confused if there are several unwraps in a row, so I would…
http://thq.com/us/game/show/6509/Stacking sadly there will be no Pc release I guess but hey I really like the look of the Game. Whats your opinions about that Game?
Is there a program or tool to quickly merge baked renders. Something similar to the 'Load into Stack' function from Photoshop. So for example when I render multiple NM (Parts of a larger NM) with an alpha channel and want to combine these maps I have to first convert them from TGA to PNG (because Photoshop does not use the…
On the pieces where I can see polycounts I think they are actually fine and it looks like you have a good handle on distribution. (This is for the totem and the hub creature) We're getting to the point where polycount doesn't matter too much for modern gen stuff, but if you can make something look good with less it will…
Hey I was wondering if there's anywhere you can download stock keyframe animations for characters? Basic stuff like walks, runs ect. I know there's free mocap out there but it's a bit hard to work with and usually looks kinda...girly... :P
Hey guys I'm finally out of uni and looking for work so I have decided start up a few projects to help add to my portfolio. Here are a couple of renders of the high-poly M4 stock I've been working on, only have 1 or 2 small tweaks to sort out and then onto the main body.