arshlevon: why is that? Looks pretty good to me, I wish they would have chosen a more serious actor than jack black, because whenever I see him I can't really take him seriously.
I doubt I am one of those great designers you were talking about, but I think the best thing for you to do is to just dive into it. If you want to do characters study anatomy, do life drawings, do some quick sculpts of an arm or a torso or whatever. Make a few characters, a lot of them are going to suck before you get to…
I dunno about the Batman/TF comparison. I agree Batman is generally more serious, but most people's exposure to the character includes the Adam West "BAM! POW!" television show as well as the ice skates and nipples on Clooney's costume in Batman & Robin. The Dark Knight is old hat to people who read Frank Miller's work,…
Holy dick shitting butt fuck. I seriously want to spear something. The most manly action movie I have ever seen. To those who leave feeling it has a political undertone ... shut up. For serious ... shut up.
ok seriously, Hazardous... FUUUUUU! great advice. great read. But, on a more serious note, we need either a. a sticky "motivation thread" b. a god damn wiki page. these are getting super redundant. and nothing against OP, it's just too much. :/
So I have my model inside substance painter and have gotten a weird glitch in the mesh which i found to be caused by my UV map but i cant fix it. 3Ds Max wont let me... Max seems to think that those edges for that one face arent connected but they are... How do i fix this? I tried welding the vertices together but it wont…
Ok folks this is my first time posting here, so I hope I can get some much needed help. My problem is that of the 5 sided ngon and tri situation where I cant fix one or the other without creating new bad geo. This is my first character model for school, and while it won't be going into a game engine, I still need to figure…
Whoa!! There is some serious love in this Thread! I Love you guys too . Seriously though, Ben you really do help out a lot of pcfolk, Me included. I visit polycount everyday, and I do consider most of you guys as friends.
Ok so I'm just going to start by saying that I do not have a good understanding of lighting or displaying my work in UDK. I have modelled and UV'ed the major assets of my scene (I use maya), and created a very quick and dirty light map for the asset you see here which is the first one I am addressing the major lighting…
Haha, dude it's amazing how you took UDK and made it Crysis looking :D Seriously though, fantastic job man! You're kicking some serious ass here(which is no surprise) ;) And it's very nice of you to do all them breakdowns. Cheers buddy!