Hi everyone, Just wanted to share a project I've been working on—a stylized, modular medieval city built for Unreal Engine 5. My main goal was to achieve a vibrant, anime/Ghibli-inspired aesthetic while keeping everything extremely optimized for real-time performance. Everything is modular, from the structural pieces to…
[size=+3]- TriggerHappyPuppy´s workshop items - [/size] pow pow slam like a blacksmith! [size=+2]These items are currently collecting dust in the dota 2 workshop[/size] The Watcher - Outworld Devourer Set version 1 http://steamcommunity.com/sharedfiles/filedetails/?id=129748311 version 2…
I started using Linux Mint when Windows 11 (around 2021), required a tpm 2.0 module + my hardware currently was not supported. It was a rough transition as I was using Unreal Engine 4 at the time, but I have become more comfortable with Godot especially as it has improved over the last couple of years. The recent release I…
Hey there! I have a big team working on this third person shooter themed in 1953. We are looking for a 3D character modeler who is willing to help out. Or just a modeler in general, someone who can model props. The style of the character should be semi-realistic. Like GTA V, or even like the characters in Friday the 13th:…
I have yet to see any real explanation for why the team was let go, and I’m somewhat hesitant to assume it’s because take 2 thinks gen ai is a bad bet. When I first saw Luke’s post I had that same thought of “oh good, it’s happening” but dug in a bit more. There’s responses and likes of his in the past that call out gen AI…
It a long shot but someone might know. I'm trying to find a book I loved as a child for research. Anytime between late 70's to around 1990 I'll try and explain it as best I can. I think it was mainly about a vampire (either called Vlad or Dracula, and he was quite fat and old looking) but the book also heavily featured…
Greetings! Need a modeler/texture artist(s) to produce/texture several industrial models for a relatively indoors setting(some natural lighting) please pm me or contact me via expendable.savior@gmail.com 1. repainting and scaling this model was previously worked on and a .fbx exists http://puu.sh/jCHBH/046e059dd7.jpg…
This is a past practice project which I based on 1950's underground open mic scene, that I am now revisiting. I figured this would be a nice look for my portfolio. My goals with this project were to create a small scene that focuses more on the texturing/lighting side of the art spectrum, but still have some interesting…
this post is directed towards the veterans/old timers that were around in the early 2k/late 90's. i was wondering how the texturing work was done back then. mostly referring to games like max payne/crazy taxi/blood2/kingpin/bully/manhunt etc. i was wondering if there was a texture authoring tools like today. or people…
Got a problem with exporting MD3's from Max. I'm using Max 5 and the newest version of Cookson's improved PnF exporter, which otherwise works fine. Problem is, when I try and actually use the MD3 as a weapon model, Quake3 rejects it because it has more than 1000 verts. Now, that might be possible if my model wasn't only…