Alright, some more progress for this week. Worked mainly on the back section, and introduced a moss vertex paint material based on heightmap subtraction. I understand that this moss is currently greener than Dublin on St Patrick's, so that'll definitely be revised! Also painted a new tiling texture for the walls. I'm a…
That's a great point from a position I have very limited perspective of. Many studios don't need a ton of in house character artists, but they do need characters. I think more character artists I know are freelance than not. I noted "vendors." Companies like Art Bully and such are always looking for talented freelance…
Oh... torso proportions look off because of the armor, I had a specific request to make it look buff as heck, in actuality her body looks more like this, which is still far from ideal proportions but you still get the idea. Terrific feedback btw, thanks. I'll surely get you back on that. @PyrZern: the seams on the boots…
Texture test with added hair and trinkets- I've been working on a Bayonetta 2 fanart as a side project/request commission for a while and finally started doing some tests in Marmoset. I've been MIA from Polycount for a looooong time but wanted to at least take into consideration the feedback I've received on older projects…
Hey all, this is my Demo Reel currently for 2019. Thought I should show it off to get some feedback for it. What works well, what needs improving, replacing, etc. It's a bit of a mix of game and cinematic pieces, all hand keyed. I really need to make two separate ones but I find it difficult to make pieces for the reel and…
Hey Polycount, I wrapped up a personal project with the goal of understanding tools and fleshing out pipelines for modular organic assets. Coming from a stylized, handpainted background I also really wanted to get more in touch with realistic workflows. Any feedback welcomed, but I would really love any advice on how to…
Hi, this is my software built to ease texture generation process ... Here are few samples and its functional utility for artists... Steam: https://store.steampowered.com/app/1140360/TextureWorks/ I Hope this software would be helpful for artist. If you have any feedback, queries & feature request kindly communicate with me…
Hi everyone. This is my first time posting on the forums. The final assignment for my character modeling class concerns uploading one of our designs for criticism. I have seen a few classmates on here submitting their models as well, so I apologize for adding to the glut of requests for critique. This is my third character…
Ive been working on improving my character art for sometime and I decided to have ago at doing something abit more stylized(similar to whats in DOTA or LoL) however im having trouble achieving that hand painted look. My 2d art skills are not that strong so Ive been using a substance painter workflow as opposed to doing it…
I've been looking at other peoples meshes of famous people and wanted to try and capture the likeness of another human being. I found a profile and front picture of Taylor Swift and got to work. This is the head I've got so far but it looks pretty generic. Any tips on better capturing a persons likeness? I'm sure a texture…