Nevermind the previous post, sorry. I've figured it out. Just needed to actually think to what I was doing, sometimes when I follow a tutorial I forget to do that. This is the alpha I needed: The issue I'm having is that the outer part of a curve is always ruined by a bunch of single strokes, like so: How do you fix that?…
Hey Sect, all right but post apocalyptic is extreme, or at least in my opinion it should be. and i dont see how im pigeon holing the genre just cuz my vision of post apocalism is difrent then yours. The models really nice i just think she looks to clean for the day after the apocalypse. Looks kinda "green peacy" to me but…
Love the response, yeah on the stuff i work (too long on) i wouldn't know what to do if anyone asked either, just a heads up it happen once. Perhaps going off of saved files time-frames might help with this stuff? Otherwise no worries i was just seeking options. looking forward to your next posted work.
Hello, I'm currently working on a small scene in UDK in which the main theme is Sin City. I had the idea of allowing the scene to 'change' it self according to the movie, meaning: The more time has past the more objects get a certain color (Red, blue, yellow) I have created a Post Process Chain which creates a sharp…
Hey! I've been posting some free content at times here, and here is another one. You can get 15 themes that we have made for Unreal Engine for completely free: https://eliaswick.com/products/editor-themes. The current Unreal Engine theme is honestly pretty great as it is, but if you have a favourite color and prefer the…
All lighting is manually painted here, I'm using a shader that disables all actual lighting in substance painter. The image I posted is just screen captures I took from substance and combined/cleaned up in photoshop. Nothing fancy, but I like to present things cleanly if I can haha
This discussion was created from comments split from: How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before asking).
I have yet to see any real explanation for why the team was let go, and I’m somewhat hesitant to assume it’s because take 2 thinks gen ai is a bad bet. When I first saw Luke’s post I had that same thought of “oh good, it’s happening” but dug in a bit more. There’s responses and likes of his in the past that call out gen AI…
Well, I don’t see a problem with anyone who is posting their art. And there’s essentially no hard distinction between 3D Showcase and Digital Sketchbooks. It’s up to the poster to choose which they’d prefer.
As an animator I HATE the T-Pose. I really prefer arms at a 45 degree angle like what is posted in that thread, for easier shoulder manipulation. It really helps control stretching. when a character is animated the arms hardly ever raise up to a full T for most game characters. If you can model in a pose thats closer to…