!Title should read CANT not can! oops I was having problems painting textures on a low poly model in mudbox. Seems to be an issue with non planar faces will only get half painted if your brush size is too small. Now the only solution I've got is to do a poly cleanup in maya to rid the non planar faces by triangulating them…
Hi Polycount, I've been doing a hard-surface modeling for this futuristic baton: I've begun working on a handle. However, Im faced with problems: Non-planar surfaces. The handle is supposed to resemble hand-gun handle. It's a tough geometry to model. so today I've been re-working the handle, because it just looked too…
So I recently offered to help a friend, who is starting a non-profit bird sanctuary, with their design work. I offered the help with the assumption it will be for no charge. I just want to help for the fun of it and build my portfolio. What I am wondering, from anyone who has experience freelancing, do you do things any…
Hey guys - So I have my mesh I've created in Maya out of 99% quads and a very small amount of ngons that I haven't bothered to fix due to the fact that I want to triangulate everything anyway. But once I triangulate my mesh, I get some weird creasing in areas. Going around the mesh and selecting some edges and softening…
Sorry if there have been similar posts, I didn't see anything in the search. I was wondering if anyone else is/was from a large state college, focused on general education, research and academia rather than art or design, and what you're doing to get yourself in shape for the industry. I chose my state's university because…
Sup. I though I would share these rendering results because sometimes its hard to find online. I just got the new i7-4770k and it cuts render times in HALF. Results: i7-950= 7m26s Xeon-X5690= 4m 48s i7-4770k@4.3ghz= 3m 31s I used Mental Ray w/ final gather here is the rendered image 1280x720: cheers
Hi! I would make sure the normal map is OpenGl and the texture sampler in Blender is set to non-color. If the normal map is DirectX, you could also flip the y-channel in the shader in Blender.
I've worked on linear and non-linear games and find that the linear games are more involved, and you work on far less of a total space as an artist. In my experience Linear:* Tasked with a specific area of a specific map OR you're tasked with a single map. You'll work on that map for the entire product of the game. Only…