Hey. I've been working on this for some time, and I finally finished the lowpoly baking. There are just some issues left that need fixin' like the seam cut on the forehead and the gap behind the jaw. Is there any way to bake the floating geo on irregular surfaces ? I guess I can add bumps and normals on the baked maps with…
Hi everybody, I just wanted to share with the community this little game model / prop I made. c&cs most welcome :) Full project and marmoset model on this link: https://www.artstation.com/artwork/NgKDd
I've been working on this puppy off and on for a while now and I think I finally got to a stopping point Friday. I wanted to see what you guys thought before I finalize it and added it to the ol' portfolio. Its 6728 tris and I used 2048s for the diffuse normal spec and gloss. C&C welcomed and encouraged.
Hey guys, I want to present you my first completed (i hope it is) project. That was practice of creating game engines allowed models. My bad that i've found the existing that kind of places like polycount a whole month after publishing this project on artstation. Waiting for your feedback Artstation link:…
You can find more and bigger images on ArtStation:https://www.artstation.com/artwork/qAEwgR I sculpted most of it in ZBrush, just a couple of elements were made in Maya, like the pink latches and the tube sleeving near the top. No manual retopo, just good old highpoly sculpting and polishing in ZBrush. Rendered with…
Hi Everyone, New 3D project since long time in my Artstation. Even though I create a lot of modeling for my project I don't post any. Here is a small project to keep the basics sculpting and retopology. Idea Sculpt in Zbrush and clean for good hardsurface, after that retopology in Zbrush (with ZSphere) and UV in 3D'sMax,…
Hi im doing some subdiv model practice and am having my usual pain of pinching in corners :( . Would anybody be kind enough to push me in the right direction? Im guessing its mainly an edge flow issue, but i also struggle with getting the surface as smooth as possible when pulling edges around all the time. (im working in…
Hi there! Just wanted to share my last work. Waiting to hear from the more experienced users! And a timelapse video: [ame=" https://www.youtube.com/watch?v=9M5APDXkhnA"]https://www.youtube.com/watch?v=9M5APDXkhnA[/ame]
Hello everybody,I would like to share my last study. :-)I have been working in a new project at Substance Designer inspired in Fernando Magalhaes and Daniel Thiger jobs. This is the result of last weeks tries and mistakes. It was so cool to learn a serie of new things in this period. :-) Base Mesh / Render / Maps…