This is a scratch and dirt generator for Adobe Substance 3D Painter. It consists of two general parts, one of which is completely free. This free part includes creating scratches and dirt using parameters connected to predefined functions. In this section, you have many parameters to create your proper lines and scratches,…
Hey, nice branching you have there. Ivy generators are a cool idea. One day I was trying myself to get a correct L-systems for an random ivy plant with vanilla nodes and I got pretty funky results. About you problem I would try to focus on spawning the leaves in a general position of your branching with different sets of…
Started a small generator for braids :) I simply converted an old tutorial (KevinJohn's) into maxscript and made it parametrable :) -- BRAID TOOLtry(destroyDialog BraidGeneratorRollout)catch()rollout BraidGeneratorRollout "Braid Generator" width:176 height:152( spinner spnNB "Nb of Strands" pos:[16,56] width:152 height:16…
I'm in the middle of working on the first head of mine which has been deemed worthy of seeing the light of day. At the moment, it's got a rather high polygon count, as my plan was to generate a high-poly mesh to generate a normal map, and then I would just snap a low-poly mesh around it. Looking back on it now, it probably…
Figured I'd pull a few folks I talked to recent in here. @gnoop Since you mentioned tiling textures, what you think of this tiling texture mode? bit simpler than setting it up in ZBrush? @fallenskyzero this will work on Linux out of the box :) @Neox I've got proper 3D camera here, undos on mesh + gizmo edits + masking…
Here’s another update for this week. :) I’ve spent some time iterating on the rocks, with the goal of making them feel like they belong to the same environment. I focused on keeping a consistent shape language and making them read as if they were formed from the same type of rock, inspired by my reference. The idea was to…
Most commercial solutions can only generate 2 out of those 4 maps you listed: normals and ambient occlusion. You can create the other maps in any bitmap editor app such as Photoshop, or elect to use a more specialized tool for it such as Substance, 3D coat, Mudbox or Mari. The specialized tools allow you to generate…
Hello Everyone! This maybe a newb inquiry but I was wondering if anyone can recommend how to produce a smart spline generator. I wanna use it to make spline-based vines in Unreal Engine. I found a readymade spline blueprint somewhere but it's only exclusive to it's own pre-made vine asset. I want a spline generator that…
Hi! I think you can solve a lot early by doing some sketches before jumping into 3d. Once you're in the process of modelling, you can take a screenshot at any time and manipulate it, or draw on top, to explore different options. Drawing lines in on references, might help you understand their proportions and placement of…
Is there a way to generate a curve along the center of a polygonal tube? I was looking into trying to iterate through all the rings and generate a curve along the average center. Wondering if there is an existing solve for this or if anyone knows a good way to do it. I'm really only at an intermediate/advanced with python,…