I'm in the middle of working on the first head of mine which has been deemed worthy of seeing the light of day. At the moment, it's got a rather high polygon count, as my plan was to generate a high-poly mesh to generate a normal map, and then I would just snap a low-poly mesh around it. Looking back on it now, it probably wasn't the best idea.
Still, I'm going to keep on keepin' on and finish it. Let me know what you think. Let me know if any proportions are off, bad geometry, etc. Please don't be afraid to do your worst. I'll only get better if I know what needs to be fixed.
And a few viewport grabs for the wire.
Cheers!
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I call this cherry lip syndrome
not a bad start though