Here’s the finish line. This project has officially reached the end. Overall, I’m very pleased with how it turned out. The past week became very much a polish phase. Every time I thought I was done, I kept going back and asking myself: “Can this be pushed further?” That mindset carried through the entire final stretch.…
Hi. I really feel lost trying to figure out what I'm doing wrong. I feel like my technical approach to 3D isn't bad, and I also believe I do fairly good work. The more I get turned down for jobs, of course, the less I feel this way. Is anyone willing to tell me what I'm doing wrong with my portfolio? Is there something…
I like your attention to detail as far as I can tell a very high degree of accuracy going on here, just by zooming in on those tracks (...btw an element that's kinda my thing) because usually not only the largest part but also screen space coverage as well, so stands to reason if modeled correctly then consistency will…
Bruh I don't use Zbrush full render like ever. Each job has it's tool and brush is ain't it. It's a regular doc-export, the matcap is bs_toxic_papa_wax, I think it's on ZCentral. Just crank the occlusion, set full resolution and your'e golden.
YES! The EXACT same problem was in Crysis 2 and.. well ANY stealth game ever. Always annoyed me so much "Hurr, my comrade is dead! I'll stand guard here an-"*neck snap* *Second guard comes over* "Hurr, my comrade is dead!-" etc. Would it be so hard to have the AI do some kind of range check for dead bodies? and have the…
Well the thing here is, that it was the interviewer that was in shorts and slippers, so I'm wondering if they really care to see me. Is there any onus on them being presentable? Also they looked very tired, so I'm wondering if they're being overworked. When I was in the waiting room, people passing by wouldn't even look…
>So if you have any brutal critiques of my work then I'll take on the challenge. No brutal critique, just critique here. The composition of the scene is alright, but the image feels flat. I would change contrast settings, change framing of the scene, add vignette. Highlight your main subjects with light in a more…
Actually I'd probably sell it normal price, or not much less, with opportunity for change commission time later on. The main advantage I was going for as Noren said, is 1. Downtime work 2. Free reign work 3. I don't have to worry about NDA / portfolio display restrictions While interacting with a freelancer may seem like a…
Senior Hard Surface Artist (Remote): We are a team of expert developers with the goal of creating the next generation of systems that will power gaming and game development. We're seeking an experienced Senior Hard Surface Artist to create modular 3D assets that meet strict criteria in terms of fidelity and precision. You…
Figured I should also have a thread here for my ArtWar 2 entry. Theme is Light VS Dark, so I decided to go with the corporate overload of hell. I started at the end of December/Early January so I will be nearing the end of the sculpting stage in another week or two, I need to finish the feet and finish suit refinements…