Good progress so far! The new tiling materials for the floor and wall you've gone with definitely help. Like @Eric Chadwick mentioned, you'll want to look at blending textures (via resources such as the link he provided relating to LOU2.) Even at this stage, you could explore Vertex Painting (this video is a…
I really enjoyed seeing the different pics from so many companies and thought Id be fun to start up a new one. This time, show off your over done and outrageous Desk collections built up over the years or months or what ever. I'll go first. My collection is at a start right now. I am collection Apple juice bottles with…
Thanks, I really appreciate the detailed feedback! =)@Eric Chadwick You're absolutely right about the striations, that’s something I’ve been working on improving. My initial pass relied too much on surface noise, so now I’m focusing on introducing broader, more directional layering to better match sedimentary formation. I…
Hey @Araka this is a great start. As Eric pointed out composition would be a great start for you. 1. Have a clear understanding of where your focal point is. And then expect to guide people towards it. 2. A good general rule of thumb is "the rule of thirds" - it means that your focal point should fall on a third of the…
Fun environment for practice. Been wanting to get more acquainted with UE4. Modeling and texturing by me, FX and some decals borrowed from the Epic Reflections demo with some minor tweaks. Thanks to all the folks at Epic for providing great demos and assets to learn from! Video and pics: Artstation
I would move the "Church","Dead Saint" and "Thesis" banner at the top. Thats mainly because its the peices of work that show off more than your modeling skills and look most complete. Then I would move the "epic modeling test" banner right under ( I would change the name to something more professional then "epic",…
Hi! Very helpful to have those references. I would say in both of those images the corridor leads towards a more open room, with light coming in from above. This gives some focal points and makes corridor detail silhouette against that lit area. I don't know do this best in Unreal, from what I remember there are quite a…
Eric, thanks for recommending XnView MP! Also, following your advice, I’m uploading screenshots directly to the forum instead of using external hosting services. Here are the same images that were previously on Imgur, now embedded:
Thanks for the responses everyone! Thanks Eric! :) That's a great point and it’s something I am learning now. On a positive note, I am having a lot more fun now that I get to work on my own things, even though I am making negative money doing it lol… Zetheros, I still don’t know how bad it is. I just interviewed for a few…