I wasted 6 years in an art school studying classical figurative painting, drawing nude models + marxisim and free arts. It do helped to stay afloat for a while doing portraits and teaching in evening art courses, doing some random job in a drama theater and waiting when a gallery I worked with would sell something. It…
I think debating what is "art" is useless here, i dont think he discredits games as art, just undervalues the notion of what games are. I'm not a fan of how he says you can't lose at a game, then follows it up with speaking of experiencing things in the absence of being presented "victory." That really is never the case -…
I've noticed the same change and it really has been bothering me. I've been doing 3D art for over a decade not counting art school and in that time I've watched my talents grow tenfold but my client pool and revenue stream hasn't improved with me, if anything it's gotten worse. I feel like I spent so much time refining my…
We’re developing a stylized endless runner game for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a programmer, animator, and game designer. We work remotely, communicate via Discord, and share data…
Hey folks, For years now I've been noticing how disconnected we are from classical art as digital artists. There is such a treasure trove of brilliant creative thought and yet we still usually go to the same 3 places as source of inspiration. The OGs have some amazing takes on dramatic lighting, environment composition or…
Monomi Park is seeking a talented Art Director to join development of our hit game, Slime Rancher, as well as future titles. The Art Director is a core role of the studio and is responsible for connecting development with the creative vision of the studio. As the Art Director, you will lead creative projects and evangelize…
KIXEYE is seeking a talented a extraordinary Project Art Lead. He or she will be expected to handle a large number of different responsibilities and to exhibit effective time management skills (such as exemplary prioritization). As with all studio employees, the Project Art Lead is expected to focus on finding solutions…
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its funny that you assume that we are all using this AI workflow . To me , most of the fun is still trying to produce something artistic. maybe I am just old fashioned, but where is the fun in typing in stuff to produce art?