We are developing an educational VR app in the medical domain, and we need an artist that can create high quality anatomically correct models of organs, starting with a heart. These models will be used in Unity3D and will be part of a room-scale VR app running on an HTC Vive Pro. Please email me at Vice@vral.ca with your…
Hey guys, I am doing a negotiated masters and i am building a VR environment. For one of my Units i am doing a research project and it is based on getting the best detail out of textures as normals look flat in VR. so i did a simple test looking at Normals, Bump offset, Parallax and Tessellation displacement. I would like…
Hey there, Want to bring your original character (OC) or fursona to life in VRChat? I specialize in creating custom furry avatars and 3D VRChat models based on your character design or reference images — crafted entirely from scratch and ready to use in VRChat or other virtual platforms. Whether it’s a furry, anthro,…
Hi all, We are currently looking for a UI designer for a VR project. The workload isn't huge considering the project is small. However, for the right person this may mean that you would become our go-to "UI person" for all the UI work we need done for this and 3 other continuing projects. Note for this job, while game dev…
Hey fellow Polycounters! I am trying to create a snapping mechanic in VR, utilizing sockets placed on various meshes. Getting the meshes to snap to a position isn't that big of a deal and works well, but getting the socket positions is were I struggle a lot. To set it up I created Blueprints for each Part (Since its in VR…
Role The role offers real career progression for the right candidate. If you love making beautiful visuals, have an interest in aviation and architecture, and want to be part of an inclusive, fun and sociable team, we want to hear from you. We invest significant time in choosing the right people and developing them to…
To get a sense of the way normalmap sometimes work and sometimes don't in VR ... simply look at the realtime model for the Vive controller. It is the typical scenario when normalmaps would absolutely fail and look downright ugly, because of the amount of scrutiny this smooth and detailled object needs to hold up to. It's…
Short answer : yes. Longer but still short answer: It mainly differs at the macro level. Art direction for VR is different, colour choices, levels of contrast, scale, visual noise etc. All take on different meanings and level of importance once you're wearing the hat. Technically speaking VR requires more resources to draw…
Hi everyone, finally got to show the work I have been doing for Inflight-VR / Airbus Bizlabs. Since we are a small team and I am the only artist / designer my tasks usually are to come up with concept art / design and take them all the way to finished environments running in gearvr and Oculus rift before handing over to…
Hello :) I'd like to share with you my recent Unity3D (with Google Cardboard) project. At the begining, I want to create whole environment, which will be rendered within the Unity3D. After preparing some 3d models, retopologizing and baking, I decided to change approach. I finally used Corona renderer for 360 degrees…