Currently I work with my game scene (see up this thread). Three of tasks I need to solve. Vegetation. Cars. Gas pump. And if with the car and gas all clear, vegetation is problem. Because Unity3D have no good basic shaders for vegetation for isometric point of view. All grass good for FPS and TPS games, but very bad for…
Hey tried Quixel again tonight and found it easier to use once I had the proper set up. Though prefer Substance Painter's UI better. Found the layer system for Quixel to be kind of confusing. Versus Substance Painter, having the ability have my brush selectively be height, gloss, albedo etc. was super useful. Either way…
Dear Artists, So a while back I had a though to turn a Disney character into a realistic game ready character model, Ive been playing around in maya and zbrush trying tp achieve ancient Chinese dynasty armour. Of-course i am using all sorts of references, including the anatomy of the character. I really have not got far…
I scriptet everything myself. even the character movement, rather than using Unity's built in fps/tps-movers I just put a character controller on katarina and then scripted the movement myself. that's why it kinda sucks :D the level is mine as well, well, it's a plane :) that has triggers some meters to each side that…
definately has more character now. However, the honeycomb pattern is still a bit too much, I would suggest doing something else for the cieling, as it works really well on the floor.. Maybe replace every other cieling tile with a sheet of transcluscent plastic board with sticks of flourescent light behind them to justify a…
Thanks Alex, really liking your Raziel btw! Here are some progress shots from these last work sessions: I'm going for a more realistic approach, cause after a lot of thinking and brainstorming about Zelda and Dark Souls designs, I came to the conclusion a cartoony Zelda would just be another Nintendo Zelda, and wouldn't…
[ QUOTE ] Did I ever recommend the Laphroig to you? Again, not for the uninitiated, but great for those that like that raw peaty kick to the chest. r. [/ QUOTE ] Yes you did! But I had already tried it and liked it I really like the intensness of the flavors of the Islay whisky. There are times, like after playing golf,…
there are plenty of 2-4(!!!) player splitscreen games out there. gran turismo 5, warhawk (4 player ONLINE huge maps tps..fuck LOD if all 4 are on different parts of the map! impressive as fuck!), blur what kind of huge massive eyeball-popping crazy fuck-all graphics do NFS games have that those 3 do not (and tons others…
Project Details Project Type: indie Project Name: Blood & Badges Genre: Strategy/Action Platform: PC Theme: 1940-1960s Lifestyle in the US People Involved: Authorities (cops, etc.) vs. The Mafia (mobsters) Multiplayer, Campaign or Both?: Multiplayer only at the moment FPS or TPS?: FPS Engine: UDK Progress # of Characters…
I'm just saying, these programs shouldn't be the starting point of any artist's texturing experience. There are only a few basic rules as to why a texture should be made in a specific way. Learn them once and you can spend a lifetime refining them; knowing these things about specularity and some color theory will also help…