Talon's right...let your 3d work do the talking - most people get turned off very quickly when they come to a flash based website. I spent six years as a flash developer/animator before moving to games but my gameart folio is still super lo-fi...just a jpeg of thumbnails with an image map. You might want to spend a bit…
Sorry for the graveyard bump but i have a question, about my first gameart test. First of all i'm basically still a noob. The art test is quite complex, and i have a few questions about it. Would it be weird if i made a thread about it in P&P ? The mail i got said nothing about getting feedback and had no metion about NDA.…
lol, this is how it usually goes in my family Me: nono grandma, i work making computer games.. you know? grandma: oh yes, thats fantastic Me: yea, its fun Grandma: So... When are you gonna get a real job? In all fairness. I can understand the fact that 3d and gameart in general can be pretty hard to grasp for someone…
well someone is always going to be able and willing to burn himself out, doesn't mean you should too. shure for some people its just their way of doing things, but if you constantly pressure yourself to beeing the same way although you are not, it will be detrimental to you in the long run. if you find yourself forced to…
Lovely indeed. I sometimes feel like the game industry somehow "missed a step" by diving straight into the high budgets (and fidelity expectations ...) that current hardware allows. There are so many alternative gameart styles possible, just like this ! How did you tackled these in practice ? I feel like the very low…
Hey guys, I've been some time on Polycount already without being active. I decided with the Quixel beta to jump in and start making my own now. For the start, maybe an introdution is nice: My Name is Lucas Waschk, 21 years old and Live in germany. I am currently Studying Gameart & Animation and kinda fell in love with…
Hey guys, i'd like to introduce my portfolio and actually progress of my gamearts. I wish to get feedbacks and maybe some tips, because i have a lot of problems with materials and concepting. So what i've got for ~1 year of self-education. I always don't want to hide something and for every model i add marmoset viewer, so…
:poly121: Hello everyone ! We are a small team just formed a studio specializing in services for Games, Animations and CGI/Illustration.We are proud to say that our team members have more than 8 years of experience in the CG industry. We are now available for freelance / 3D outsourcing works : here are some examples of our…
Hi folks! Im rather new in this world of wonderful things. Im currently studying GameART in a Master located here in Italy. I honestly dont know if its the right place for asking stuff like this - if not please have my apologize - but after a long dig in to the net, I wanted to ask a professional help. Do you know some…
Hey guys, Heads up for Russian speaking dudes over here :) Me, d1ver and iConstuct decided to make a game-art related podcast (probably something like crunch cast guys) but for Russian community cauz we thought there is not as much game art training resources in Russian as there r in English. So far we`ve got 3 epissodes…