We should use real world albedo and specular values in textures.I really don't understand, even if i use something which almost look leather or almost look gold.It should do the job.We are making characters,environment, props etc for games, not for a science project.Where everything need to be dead on. If i don't have…
3D - Modeling Artist (m/w) Die LO Products GmbH hat sich als technischer und kreativer Dienstleister in den Bereichen der entwicklungsbegleitenden Projektarbeit, Migration und Support von Virtual- / Augmented Reality Installationen und Anwendungen etabliert. Fuer unseren Standort in Wolfsburg suchen wir zum…
Also it might be worth noting that Wacom recently changed their product names for some unknown reason. Old names : - entry level range (starting around 69/99) : Bamboo - high level range (200 and up) : Intuos (generations 3,4 and 5 is what you need to look at. As a matter of fact even an Intuos2 is still rock solid, but…
I took advantage of the Steam sale during the holidays and got Substance Designer 4 and I LOVE it. Here are two muscle cars I did a couple of years ago. I had high resolution models for both and I used them to bake normal maps and ambient occlusion maps in Xnormal. Then I used these maps in Substance Designer to bake world…
I'm not sure what else to call this feature, but I'd love some help in getting it back. Since I started using max I've had a cut tool that would present me with a dotted line from my initial click, to where my cursor is before I click a second time and finalize the cut. I have seen behavior in some people's videos that…
There is a very interesting book called "ACID: The Secret History off LSD" that talks alot about MK-Ultra and other projects. It mentions a drug that was developed and tested in Vietnam called 3-quinuclidinyl benzilate or "BZ" that was reputed to have 10 times the hallucinogenic strength of LSD with none of the "mind…
Hey guys, We're Gazia Games (www.gaziagames.com) and we're making a MOBA for mobile. We've posted here before and have worked, and paid more than 10 artists from our 3D/texture and UI postings. Now we're looking for a highly technical, accomplished and polished artist who can produce 2D art with composite scenes --…
Ok, so I definitely hit a wall. No matter what I try I cannot pass uScreenTexCoordScaleBias into my function once i'm trying to do it in the diffusion subroutine instead of albedo. I'm sure it has something to do with the way I wrote the macro because I don't really understand how macros work... Either way, here's the code…
Finally have another update
ready! That's the trouble with starting such long projects is that
you usually start them when things aren't too busy, but life isn't
always that way, so you have to kind of let things ebb and flow :) . For
this update, the main thing I added was the grass. I added new Game
Builds here if you…
Cool character! The first thing I notice with the lip
sync is that it's a little late. When you scrub your animation with
audio in Maya it can be deceiving. You'll see things before you hear
them, since light moves faster than sound, so don't be afraid to move
the keys a frame or two earlier than you might expect. F55-70…