I don't think we need to worry about memory issues of highres textures anymore. Virtual texturing in Unreal does some crazy job on compressing them. It happened today that I was comparing some sparse 8k non virtual texture to a virtual one. It had alpha channel too. The standard one used 65 mb memory while the virtual one…
Bounchfx: I have this one at my office. It works rather well. Its a teensy bit too short for me at its upper height but far better than nothing. Its also the tallest extension I've found on the market, and does convert for sitting when you want to do so.…
The max script looks cool! I'm working on a game that uses rendered sprites with a friend and told him I'd like to make something like that for Blender, which I assume is possible via Python, and would be very useful. Might still try to do that myself, though in our discussion he linked me to this program, which looks…
I have a Basic 65 joint Rig with animation of "getting up" at center of grid facing the front camera. I want to rotate it at 45 degree without disturbing animation. When I trying to move it with graph editor curves , whole animation ruins. Even I parent a controller to rig. On rotating controller animation looks good. But…
Here it is. The floor is using planar capture, and the others are using a localized cubemap atm, so its a sort of ibl, but with real time captures. The cubemap needs more filtering for the blur. The 65 samples looks enough on the floor btw. I tried out the unity voxel cone tracing demo, and it gave near the same fps(on max…
I'll do that. Thanks for tips :) I think I also messed up a bit with the FOV, obviously the camera in UDK has a different FOV from my modeling environment, so that threw me a bit off I think, going to set that to the same. What is the default UDK FOV? EDIT: It's 65 I put Modo to metric units and it turns out 1cm is 1 game…
I'd like a 3D low poly cat model created. It needs to look like this: (It does have eyes if you look closely) As close to that as you can in low poly. The felt/fuzz look will be added with code/shader later. The texture is needed, but does not need to be perfect as a random texture will be given to each cat. For this I'm…
there's so many new tools, pipelines etc that always pop up in this line of work that I have never really felt that the profession has stagnated in any way for me. I feel there's always new thing to learn and i really enjoy exploring new ways to do my work. That being said, i find it really hard sometimes to see myself…
My render setup is catmull-rom with light tracer. Theres a regular skylight and 1 omni with intensity 0.5 and colour of 206, 193, 158. The material is dark grey with spec level 65 and glossiness 32, theres a reflection map at 80 with first map falloff and second map on the white slot of raytrace. Makes it all nice and…
BUY AT COSTCO Best advice I can give you.. they usually always have a TV on coupon and you'll never need to worry about warranties or returns. I bought a Toshiba 65" HDTV last year for $1600 and if the speaker popping sounds dont go away soon, I'll be able to take it back and get $1600 towards any TV they have. You cant go…