On this page http://www.tornbanner.com/workshop/requirements/ it says the tri limit for helmets is 1200 and diffuse/normal texture limit is 1024. If you go to any of the specific helmet pages on the wiki https://tornbannerjira.atlassian.net/wiki/display/CHIVCOM/Vanguard+-+Mason It says the tri limit is 1000 and all the…
well, bearing in mind that the out-of-the-box characters are between 1500-2000 triangles mostly, I think between 2000-4000 is a fair target to shoot for. Anything more than 4000-5000 and you might start alienating people who don't have the latest hardware. I guess you could get away with anything up to 8000 or even more if…
Hey guys, hope I can get a few comments before I make final decision. Gonna abuse Max, Mudbox, PS and bake gorrilions of pixels in Xnormal. GIGABYTE GA-P67A-D3-B3 PROCESOR CORE I5 2500K 3.3GHz 8GB ram Geil ASUS GeForce GTX 560Ti 1024MB (900/4200) SeaSonic S12II-620w Aerocool PGS SIXTH ELEMENT (wives choice :sigh: ) I…
I am working through a 3 year old course - Fundamentals in game asset creation from CG Society - and am having issues with the normal map displaying poor quality in the viewport, where as the example is in much, much better quality. My high poly displays perfect, and the normal map is displaying no errors (this is the test…
Hey guy's I'm fairly new with sub-d and I have run into a problem I can't figure out. I scuplted my mesh in mudbox for all the organics on my guy, because previous attempts to do the hard surface in mudbox was a disaster and frustrating. So I planned on doing the organics then transferring the mesh from mudbox to max 8,…
16:10 does the job too, you still got your 1200 height and your 1024 textures fit in there you could also aim for a 21x9 monitor with a height of at least 1200 pixel, and its almost like 2 monitors(5/4 *2 = 10/4 = 21/8,4) you could also put 3 16/9 monitors together upwards(and without border) would make you a fine 27/16 =…
Hehe as a matter of fact I *do* need 3 different images so a splitter wouldn't work for me (except the one WG mentions but it must be rare and pricey...). My setup would be : left : Cintiq12WX - 1280*800 (menus, brush tabs, occasional painting) main : Cintiq21UX - 1600*1200 (work area) right : Dell rotating display -…
Heres another update! I finished off most of the low poly.. the only thing i'd want to add is some removable weapons and maybe some cords or pipes, but im not sure how much a normal map can fake in some of those cords, ect. I'm pretty much going by.. if it affects the silhouette it should be modeled in, and if it doesnt,…
Toolbag 2.0 performance is tied directly to how good your GPU is. Unfortunately most older laptops and tablets have poor video cards. I've ran it on an older Lenovo X220 with I5 and, I think Intel 4000 GPU. Its pretty slow on that sort of setup. It runs much better on my Sager with I7 and nvidia 675M, but is outpaced by…
Just wanted to stop and chime in that after a little tingly feelings in one hand, I went with an MS Ergo 4000 (4000!) and I'm quite happy with it. Raises the wrists quite comfortably and seems to be less of a disruption to typing than the older ergonomic keyboards I've tried. That and it feels like some sort of awesome…