Depends on the whiskey drinker. I prefer a peaty single malt. My two favourites are Lagavulin and Laphroaig. For $400, you could probably find a 25 year old Laphroaig. Smells like a smokey campfire mmmmmmm. :) If you want something smoother, you could go with an 18 year old Macallan with a sherry finish, probably $350-ish.…
Jobs in the industry are very specialized these days. I would work off someone else's amazing concept. Chances are if that's their specialty the design is stronger than what you can come up with. In the end the model will be better and you'll look better too. In a studio you'll be working off someone else's concept 75% of…
In Unreal you can use the landscape material to scatter foliage. So grass meshes get scattered on the grass, trees on the forest floor layer and dirt/rocks on the dirt layers. https://www.youtube.com/watch?v=Yq7vacDrJgw If you make the material slightly more complex you can set the scale of the scatter objects to be driven…
Ain't it grand when you find out from Facebook you're out of a job a day before a 10 day business trip! I'll still be heading to LA (July 18-21, 25-27) and San Diego (July 21-25) for Comic Con. See you there, whoever will be there. I'm there to have a good time, pimp my colleauges folios, and find work.…
This explains the break even by end of fiscal year 2015 quote means: link "Essentially, Microsoft expects to make more money from Minecraft than it would make if that $2.5 billion sat in the bank for a year and generated $25 million in interest. And yes, given the sales of the game — which just launched on Xbox One and…
multiple materials are a problem on things that are repeated a lot. It adds another draw call so look at it like this: If you have a character that is only on screen twice and has two 2 calls instead of 1 your total draw calls went from 2 to 4, not bad. If you have a wall that is used 25 times on screen and has 2 draw…
Our project is looking to hire an additional, full time team member. This is a salaried position with health insurance benefits, open to anyone in the US or Canada. Our project is Architect of Ruin, a sword and sorcery colony survival game. The game is funded and has a publisher, but that relationship is not yet announced.…
It's not so different from what you described your "usual workflow".. model it step by step.. you might have look at this to study the topology: https://sketchfab.com/3d-models/free-193839-vairogs-v2-new-version-e3a9b187643c4bbb84c485b1dd2a53a3 ..IDK if this is already to "highpoly" for what you want/need. So for a more…
"Few years from now they won't be something new and surely will be much more accurate and user friendly... for any user." 25 years ago I had the same hope for usual non-AI tools for content creation: textures , models, FX , etc. it all looked like just around a corner. 25 years later it all is still mad scientists creation…