Frankie is right, edgeless polygon technology(tm) is the way to go! I'm more excited about modo 2 http://www.luxology.com/modo/201/ http://www.luxology.com/modo/201/features.aspx
Hmm im not sure if that should be there. But it looks like MAX 2021. http://help.autodesk.com/view/3DSMAX/2021/ENU/?guid=GUID-566A8DA5-C3EA-472F-B846-AB334616D6BD
Couple of other examples of Designer being used in recent games: Hitman: Building a Material Library to Texture the World of Assassination (GDC 2021) - YouTube Arkane Studios: Texturing pipeline for the characters of Deathloop (GDC 2021) - YouTube
Its an issue with clipping planes. For me this issue gets fixed when I increase the near slipping plane from 0.001 to 0.1. But this depends on the scale you work at in Maya. If the units are meter setting it to 0.1 should be fine.
001: They're armed. 002: What was that? Armed? What do you mean armed? Armed with what? 001: Err, bad breath, colorful language, feather duster... what do you think they're gonna be armed with? Guns, you tit!
To gather some free tutorial for learning Maya on YouTube. I believe that you already knew some of them. Happy sharing. Hope this helps. https://www.cgian.com/2021/07/Top-10-Free-Tutorial-of-Maya-3d-on-YouTube-2021.html
here you go. https://cdn.artstation.com/p/assets/images/images/001/165/663/large/lee-henry-door.jpg?1441382065 https://cdn.artstation.com/p/assets/images/images/001/165/665/large/lee-henry-light.jpg?1441382069
yeah my initial reaction was like, "wow it has competent sculpting and a real viewport!" but after actually digging into it, when it comes to actual workflow it has a lot of issues. Each thing you do in it comes bundled with a bunch of destructive stuff. Like you can't just "import and export a model". Each import process…