There are 10 000 3d models of Audi in
our search engine, but only 2 000 models of Peugeot. How do you think why? All 3d models of the world are
here https://3dmdb.com/3d-model/
Hi, I have a function that rotates my meshes. How can I make it stop after 120 degrees of rotation and than after a few seconds rotate 120 more degrees? I am making a triple bilboard and on the back of these triangles there are 2 more adverts.
@Celosia No worries, you don't sound pretentious at all. You're quite right and I agree, it's not an add-on one bit, it's my fault that I called it an add-on by mistake in this thread. And if you refer back to the blender artists page you'll see that it's not posted in blender's released scripts and theme but in blender's…
You should try messing with the max distance value. Max distanceSets the range within which geometry is probed. A value of 0.0 samples the entire scene. For non-zero values, only objects within this range are sampled. Default 0.0.
Something that I sculpted for baking normal maps. I´m still learning to use ZBrush but I love it already. 10 000 000 polys started to make my pc run slow so I need much more horsepower!
Man, looking at the concept, I'd say that if I was you, I woulnd't try to realistic approach. Instead, I'd prefer to folow some stylized refs, like this: http://blogdebrinquedo.com.br/tag/bishoujo+marvel/ or this http://images.gamekult.com/blog/imgdb/000/000/086/867_2.jpg
Thanks lotet! Thank you Shanthosa, I respect you in return!:) I'm done with the low res and I generated the normal and AO. With the hair/eyes/teeth I'm just above 13 000 tris. With the previous sword and shield I should be at 14 000 tris.