Posted this a few time in the WAYWO thread. Posting it here since I'm getting close to finished and need some feedback. Its a prototype Soviet assault rifle build sometime in the 60's. Its got some modern looking features; bullpup, Bakelite plastic exterior and an ejection system similar to the FN-2000. The base textures…
Hello
everyone, I’m participating in this month’s 11 Second Club contest and would
like to get some feedback on the scene I’m currently working on. Feel free to critique and add anything you deem necessary! After
giving some thoughts about getting rigs for all of the character on this scene,
I thought it would look…
Hi guys, this is by no means a "legitimate" texture, and it is evident. I really winged the entire video, and became impatient part of the way through :P This is by no means at all production quality. However, it will show you how to bake out geometry in 3ds Max or Maya to a texture that is complete with normal maps and…
Alright, I have this helicopter I'm working on. I've been assigned this to model for work. It needs to be pretty nicely detailed, but not to an insane degree, just enough to look really nice and to be functional. The doors and such will open, and therefore I'll be doing an interior. I'll also be rigging this so it will…
Hello Folks it's a head study Feel Free C&C link https://www.artstation.com/artwork/3R0gB<br><img src="https://cdna.artstation.com/p/assets/images/images/013/061/040/large/hosam-magdy-zbrush-pbr-render-0.jpg?1537883996" alt="" title="Image:…
That is looking cool Vitor! I'm assuming you're taking your refs from here? http://www.yannarthusbertrand.com/yann2/affichage_bestiauxAutre.php?reference=BB-019&pais=Bovins
Would you only use the zmodeler or mix it up with some sculpting or even use both on the workflow starting with the zmodeler and refining with sculpting brushes or anything else ? I ask because all 3 of these pieces that are shown below seems a bit challenging to me(I haven't tried it yet thou). This is ranked from easiest…