I had a sudden thought this weekend and solved three unrelated workflow annoyances. 😄 First one: Sometimes I sink edge loops of clothing to create the appearance of invisible seams. My usual approach involved manually prepping the mesh in Marvelous Designer with extra edge loops, exporting an unwelded mesh and manually…
lol arr yes that drilling sound,last time I heard that I was with Ben in a trafalgar square starbucks coffee house on monday. Speaking of which heres some pics taken on my cam on Monday Night with Poop,Frankie and peppi...oh and Poop was only "tipsy" throughout hehe . http://www.hedgeart.com/scrapbook/P1010354.JPG (not…
I was just curious if anyone had any bookmarked favorites in this category? Any portfolio examples or current games out there people absolutely love? I haven't researched this much and the only thing off the top of my head this late at night is Wind Waker...(needz to hit the hay) Kinda looking for stuff with a flat…
I'd say everything looks timed the same. Specifically the walk cycles everyone has this very even pace so they're almost interchangeable. Your Samus and Sonic ones are the best, you can really push Samus more. The entire upper-body is very ridged I think you could put some bounce into the torso just to kinda give it a bit…
I see that there are many people here who know what they’re talking about, so I’m wondering if someone could reply to the post I just made: https://polycount.com/discussion/237854/is-it-possible-to-get-a-good-bake-without-support-loops/p1?new=1 "Is it possible to get a good bake without support loops?"
You might be buying a literal brick looking at some of those prices you mentioned. At least from what I've been seeing, they look too good to be true, even for refurbished models (4090 for $900?). So unless you know the seller or why they are so cheap, you are right to be cautious, not just in case of the 5000 ones. Edit:…
Hello! I’m a 3D artist with 11 years of game development experience. I can make characters, props, 2D and environments in many different styles but my personal style leans more cartoon. looking forward to any opportunities out there! https://www.artstation.com/alfonsocallejas
One thing is that what happens on a flat surface that's separated by a smoothing group or reigned in by a support loop or custom vertex normals basically doesn't matter for the shading. And then, the local detail you added along the longer edges of the indentations seems only partly necessary and the way you terminated it…
3D Character Animator (Senior/Lead) As a 3D Character Animator at Vertexbee, you will spearhead the creation of high-fidelity, realistic character performances for an Unreal Engine 5 project. You’ll be part of a newly formed agile team of industry veterans that will push the boundaries of Unreal Engine to achieve artistic…
Hi! Tbh I'm not sure how okidoki's example can help add noise to animation curves, I mean with some technical knowledge you could hack together some kind of node network that would grab a position of a point from a noise texture and use it to drive a position of a controller on an animation curve, but I shudder to think…