No problem, im also trying to improve with 3D art and unreal. I was talking about the wooden "for sale" sign. I would try to make the wooden texture look less shiny and maybe add more details to the normal map.
Hi Polycounters ! Here's a restored 17th century wooden chest I've been working on for a while for the Fullmetal Alchemist scene I'm making in UE4! :) FMA | Restored 17th Century Wooden Chest - Real Time — polycount https://bit.ly/WoodenChestElb
The thick wooden posts just don't make sense. Tents are designed to be quick-to-assemble mobile housing. I could almost buy it if the tent were bigger and the cloth draped over a wooden frame, but for a small structure like this there's just no point.
Some debris, more distorted wooden beams and planes on the ground to blend with a scene would add a lot of mileage. Personally, I'd like see the whole wooden support structure fatter around the rocks, and the base of the bell thicker as in the reference image.