Silver Spade:It looks nice. I think the normal map is good, but try to get rid of the triangles between the gaps and corners on the body. Tweaking the cage helped me a lot with the same problem. And for the PBR-Physically based rendering, I am not sure if I would explain it correctly. Read this:…
aright i think i got it now! thanks eq and the others! follow up question: a big difference with the pbr workflow is that you cant pick the diffuse values yourself anymore you have to base it somewhat on scanned data and such. why? if i paint a wall in real life, i get to pick whatever diffuse i want right? why is this not…