Hi! If the question is "split UVs at hard edges?", the answer is yes, UVs must be split at hard edges. But edges at UVs split don't need to be hard. A search should bring up a few more threads on this topic. Depending on the mesh, if each face had its own UV shell, it would foremost be a waste of texture space due to the…
Will I be able to complete? Only time and hard work will tell. Wake up-> sit-> model-> repeat. Add-ons being used: - Hard Ops - Boxcutter - Mesh machine - Decal machine Challenge is to keep 1 model per day - one to three hours of modeling- 7 days a week. I will watch videos from dudes at Youtube that i follow such as (926)…
The problem that I have with the default round is that the hardness of it isn't linear. If you set it to around 95% hardness (e.g.) it will still be pretty soft. It only really gets hard at around 99% hardness, and at that point it gets REALLY hard. If I were you guys I'd try to get closer to the way that Photoshop handles…
Hi. This issues has been with me for a while. I have problem when baking my hard surf. models. I've tried all methods and I still get Visable seams. This is using marmoset. I did the smoothing groups correct I think. I set hard edges. And I cut them. But I still get the seams when you're close to be visable. Is this a…
its quite hard to follow what's going on in the video to be honest i dont think you have much choice but to chuck some breakpoints in the BPs and identify which test is failing - it's probably a lot easier when there aren't 50 NPCs trying to do it all at once