I ran into this issue as well, I got all kind of issues combining meshes with creases. After some searching on the net, the general consensus was don't use creases. Use edge loops and geo where it needs to be to create the same effect a crease would.
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I'm usually a 3ds Max person just trying out Modo as Autodesk's Australian tax on 3ds max is starting to annoy me. Some things have been great but it's also making major problems that are huge time wasters. For example every now and then it decides to throw an edge that looks like it's splitting a face but the edge is…
Would I be cheating myself by using Quixel Megascans? Cheating in a sense: Using/Modifying a premade library of already well-made textures as apposed to finding and gathering your own and modifying them. To me it feels like using other people's portfolio quality work and modifying it, as apposed to creating your own…
I've got a quick question, I'm working on a character in the Reallusion 3D Character Design Contest, and I'm not sure of what process to use in creating the mouth. I'm primarily working with ZBrush and Blender, with the eventual goal to bring it into Unreal Engine 4 to animate using Unreal's new Sequencer feature.…
I'm really struggling to figure out how to create a nice and modular asset kit for a very large and complex environment. Here's an example: I'm gonna make the assets have actual geometry on each brick, like this for example: But that decision has come with many challenges. Namely, how to handle modular wall pieces and…
Don't get me wrong, I'm not asking "how you model dem games?" Some coworkers and I have gotten permission to work on our own game on the side and I am curious as to what steps you may have taken to create, secure, and develop your own IP. We'll be using Unity and focusing on creating for the mobile game platform (iPhone,…
Isnt it much easier to disable the smooth (smt function beside the divide function in the geometry tab) than dividing it, it is much better way to crease the mesh? Thats what I do, and it works better than just trying to crease. You can smooth the mesh however you want after that. There is also a function to create Edge…