Hi everyone, This is a high poly gorka clothing project that has been "sitting in the drawer" for quite a while. I created this piece to practice using Marvelous Designer and to research various marketplaces. I aimed to make this character modular, allowing for various combinations and customizations. My Artstation page
Hi! Could give a higher density to elements that get up close to the camera and use detail textures. Could look for sample projects and check how they're setup. Is it a game character?
One more. This was quick, I just realized I was missing characters with leather in my portfolio, so I did it to fill that gap :)Hope you like it! Artstation Post: www.artstation.com/artwork/m8XBWvInstagram: www.instagram.com/3diegodm ✌
Hello again! I wanted to share my latest project Ive been working on. A little background: I play/run tabletop roleplaying games, and there is one of my favourite - Mothership. Its about space horror sci-fi style stories.We have four character classes to play, and this is one of them - Teamster (tech, support, engineer).…
Thanks for the comments, wireframes added, completely forgot. Why do you think the room distracts from the character? I thought I'd show off the lazy side of Garfield. Seriously considered the lasagna, NGL. =)
You have one character with a face and that's the weakest part by far, unfortunately character art is a really competitive field and you really need to be able to nail character faces and anatomy to break into that part of the industry. Your materials and presentation are otherwise great. Could probably use another…
Hey-hey again, poly people. I am back with another update. I took my time to sculpt outfit for a character. Here are few pictures to show my progress: Outfit is pretty much complete at this point, it is a zbrush BPR render. Up close of a shirt I also took time to adjust face a little bit. I am changing plans with how I…