This thread is meant as a more focused and condensed version of my previous WiP thread and some additional comments and break-downs of my work. Finished project here. I won't be going too deep into details, I'll mostly just be showing my general structure. I really want to stress: Even though I'm tessellating and…
Wow, lots of replies =D Really appreciate all the time all of you have taken to reply, thankyou and special thanks to pior for the paintover :icon60: lefix - 3ds max is my core program, not versed in any other 3d software apart from Zbrush really. Few vague memories of Milkshape and Blender but that was years ago! You…
Hello Everyone Guess whos back? We never really left though. You know who we are: Triumverity Games. But do you really know who we are? Well you are about to learn about us, what we are doing, what makes us so damn special, and what we want from you? Yes you, the one that is reading this. Dont bother looking around,…
Do we ever have a treat for you. Some members of the amazingly talented environment art team over at 343 Industries have put together an article on creating the environment art for one of the largest releases in video game history - Halo 4. This article was written by the artists at 343 Industries - not us - specifically…
@A_B Sorry for taking so long to respond. If haven't messed with this in some time because I was doing other things. As far as purely getting better vertex painting results (minus everything else I did here) there's this video which walks you through everything pretty well: https://www.youtube.com/watch?v=OPHnxGb6KHA That…
I finally got a chance to sit down and look through your stuff. Took some notes and I went. Here's some general advice and my thoughts on each of the images. It actually takes a while to break down each images so things get a bit blunt in places. Not trying to be mean just tired and moving quickly. You've got some work…
This is tailored towards beginners or curious people -------------------------------------------------------------------------------------------------------------------------------------------------------- GENERAL INFOS1 - Yes, Cinema 4D works very well for a game workflow if you know your Software2 - No, you 99% won't get…
Disclaimer The project I worked on was somehow special in the way that we did not have to come up with a ton of unique designs since it was based on a wide range of pre-existing plastic toys for kids. We had a relatively small art (asset) team (6 including me). The game target audience were kids, so no high end stuff, no…