Thanks Fat! So far I found this: <Uvwmap.Gizmo>.rotation Quat default: (quat 0 0 -1 0) -- animatable The rotation of the UVWmap gizmo. Which I guess should allow to enter a quaternion angle value as a angle transformation for the UVWmap gizmo. And also this: viewport.getTM() Which outputs the viewport angle in the form…
[ QUOTE ] I'll point out that if anyon else is plannin on reading anything by Dan Brown, don't bother. The guy really really really cannot write. The daVinci code did well because the topic was interesting, but the man is a talentless hack. [/ QUOTE ] Well someone at work made me read Angels and Demons and then the Davinci…
I'm glad you guys are finding this useful. Rakile: Macroscripts are run a bit differently than regular scripts. They're saved in the UI/Macroscripts folder and can be assigned to buttons and hotkeys instead of having to manually run it every time. How to save and run a macroscript 1. In Max, click on the MAXScript menu and…
Hello, Our indie team is looking for a passionate 3D Artist/Animator to join us in developing our upcoming title - Space Spiders Arena. About the Project: Space Spiders Arena is a fast-paced sci-fi arena shooter where players control spider-like robots competing in tournaments that take part across space - from asteroid…
Naturon. I think it's coming along nicely. Some of the forms seem a little mushy at the moment but I am sure that is just because it's still in wip mode.
hollaAtMe: The second color comes by offsetting the UVs for those polygons one step to the left : ) Simple as that its then masked out with a black/white mask in a lerp-node.
Unless I am missing something as well, don't think you are missing anything. Don't even need to get the component mask for R in your one> You are component masking a float but it's already a masked float straight from the vert color node, so that shouldn't do anything. The other graph basically ends up multiplying the vert…
to trigger a 90 versus 180 degree turn around animation or something in between, it mostly depends on how many unique animations that you want to make. of course you could create a unique animation for 70 degree or 125 degree but you probably find diminishing returns. if high believability is what you are after, then…
Mark's post describes the core of Eve pretty well! But Eve is really hard to describe, it may feel shitty at the beginning but trust me the time will come where it catches you and never let you go!
Another bug I've encountered is that smart material groups seem to be set have their groups set to "Normal" blend mode rather than "pass through", which is not allowing the baked maps etc to come through.