The first PBR tutorials on the internet were hard to follow, because it made it sound like the workflow was entirely technical instead of artist driven. It also didn't help there weren't a lot of stylized references in the beginning. It became easier to accept when I just treat it as "realistic workflow" because there were…
It's extremely blocky and not very appealing to look at. When you speed model, you get better at speed modeling, not making better models which is what you should be doing. You definitely have the willpower to sit down and record these videos. You should put that energy into modeling something complex and focus on making…
@aquila Yes there are mainly two ways to do this use zremesher or a bit more complicated one that involves mayas transfer attributes. Also your jacket is really pointy like in the concept I feel like that only works for making a stylized character. If your planning to make something realistic keep in mind that cloth…
Just from looking over your sketchbook from the beginning I can tell your colors and especially your faces are getting better! Your style looks very nice as well! One thing I want to add is just maybe look over the anatomy a little bit more before finalizing or detailing. It could be touched up a little. At least for the…
Finally revisiting this project of my grandfather after a loooong hiatus. Shifted to a realistic likeness study instead of a stylized full character piece. Primary form progress below in a quick Keyshot render. I also added my notes for upcoming changes to make after letting this latest progress sink in today. Photo ref…
They will never listen to that petition since its shareholders and business decisions to make them more money that they are worried.We have to be realistic and not expect them to change their license handling just because we dont like it, they have the leverage because they know we have our workflow tailored to the program…
I guess i will be first to post here:). Happy New Year, everybody! Right now im digging realistic looking characters but damn its time consuming so i wanted a little distraction from this and practice at animation(cuz its so fun). I did not bothering with render here, just standart render from modo with diffuse textures.…
Very nice work. :) However, you should remove the Cavity and AO details from your Albedo texture - your Albedo texture should not contain any shadowing information at all if you are trying to make physically realistic props. AO and Cavity are separate textures in themselves. If you open the "Occlusion" rollout within the…
Hi, I am excited about this! Its looks very promising. I am into the realistic look. I am doing a game project, I need some modern sci-fi base/habitats and hallways, doors etc. its a interesting look you are going for right here and I wonder if you want to come on board? e-mail me if you want to discus more
Here`s a short update. I`d really appreciate some feedback on which version looks better ?!?!which is less penis like ?!?! (I`ve laid them in a row orto side, ortho front and persp 3/4) . Other changes: +changed hands (went through 5 variations lol) +changed body to head proportions - pushing realistic proportions a bit…