Level Designer Threewave Software is looking for a sharp, ambitious, visionary Level Designer to join our team. As an ideal candidate you will have at least 2 years experience in game design. You will be responsible for creating and developing single and multiplayer missions. As a successful incumbent you will contribute…
Level Designer Threewave Software is looking for a sharp, ambitious, visionary Level Designer to join our team. As an ideal candidate you will have at least 2 years experience in game design. You will be responsible for creating and developing single and multiplayer missions. As a successful incumbent you will contribute…
There's a serious vacuum of 2d buzz in p&p despite it being host to a bunch of badass artists. So this is a thread, primarily, for the 2d guys, but no experience is required. There's no competition, just a broad theme for us all to work on and share. We all work on our own stuff in school or work and our own threads, so…
I am simply just adding a response, nothing more, i am not on a high horse or a low horse i like what i do and i present my own work, i do not see my work as any better than anyone else's just fyi. Dark black-grounds usually aren't that great &/or it takes some really technical eyes and know-how to get right, imho. Quick…
if it plays well and doesn't feel too "samey" the only ones who'll notice the lack of pbr will be other game artists ;) it's quite the challenge he's taken on... I guess the promotion is to aid funding with a view to getting some help.
Yeah, blender's snapping function can sometimes be a little tricky so wondering if you tried snap to vertex whilst toggle X-ray to on or edge/vertex slide? (shortcut G x2) Personally I've found most of the time works when an asymmetrical edge doesn't align as expected.
Progress. Doesn't feel like it looks that different from the first post, but thought it worth posting anyways. Basically cleaned up everything, so only the fur and hair placeholders are dynameshed. Redid basically all the armor to be cleaner, tweaked her proportions,and reshaped her face and hair. Started to add secondary…
Finished project: Some more images: https://www.artstation.com/artwork/rRxnn5 Original post: Hey everyone! I am planning on learning some stylized suff in Unreal, namely toon shading and procedural fire via shader. I have always wanted to create a character with flaming head, so eventually one guy suggested Hades as a…
Hi! First post on this site - just wanted to post some of my stuff on here as I learn. Feedback is always appreciated. :) Here's a barrel I did a while back. It was the first model I took from beginning to end in Zbrush. I was daunted by the UVs and baking I would have to do to go from high poly to low poly. I finally got…