Because it's just sexist. The idea that women are "more perfect" or whatever is complete nonsense, not to mention it's incel rhetoric. Of course it's offensive; I'm a human being and I'm not a sexist. And more than that, it's just....Well, tremendously out of touch. If you truly have so much difficulty telling women…
I am working on a school project where I need to model a container using subdivision modeling. I am new to Maya but have a few years of experience with Blender. I tried adding a loopcut to the frame of my container using the multicut tool and the mesh for the frame completely disappeared. CTRL-Z did nothing so I thought…
Next part , imported everything into UE5. Here I need help and advice to get the best lighting for this scene and render. Plan to make a few good images and short cinematic with just manual focus into the scene or objects since its a small scene .
I'm pretty sure that it works like this. Blender sends out a ray outwards from the low poly model with a maximum distance set by distance. If distance is left at 0 the ray is infinite. This ray terminates on the first thing it hits so it's more than likely to hit the back of an object and will terminate before it hits…
Here are some more of my ongoing experiments and thoughts, having spent several hours with this (there is a near black color sphere (static mesh) in the background surrounding the object in all four): 1) Static lights destroy the metal reflections here. I'm going to try some full environment builds and see if there is a…
Yep the method Neox outlined is what I would use. The TexTools UV>3D method requires a bit more work. TexTools really isn't designed to do this and because of that it won't make a good morph target, you need to break the mesh along UV seams so you have the same number of verts/open edges on your mesh as the UV layout…
1. I believe UE4 has vertex painting tools, and if not I'm sure you can find a plugin for free that will do it for you. However, Substance Painter is not a vertex painter, it is a UV painter - the colour data is stored in the UV map's pixels, rather than on the vertices. This means you can have a low poly model (e.g 200…
thanks KartoonHead! Make sure you check-in at the hospital. You're jaw isn't supposed to fall off. :poly124: Zbrush was used for its dynamesh operations. The render/textures were done with Vray/dDo and the boolean object were imported from 3dsmax into Zbrush for dynamesh. Thanks Shrike! Once I was done with the dynamesh in…
Joopson, if I may ask (and sorry for derailing the thread), could you elaborate on how you feel that the modeling methods in Max and Maya are different ? I keep hearing people mentioning it, but I do not quite understand that statement. Of course if we are talking about overall object operations (like, the very unique and…
I'd say that bike looks pretty small scale wise to the chairs especially, unless it's supposed to be a kids bike. On second thought, I think the chairs compared to everything else looks like it might be slightly too large. IE its about the same size as one of those plastic green trash bins yet I think it would probably be…