Tried teaching for a year, much harder than it looks. Then developed a couple good freelance clients for architectural VR & CG work. Which led directly into a fulltime gig in non-games CG (online retail), helping grow and run a large team of artists making CG imagery, and setting up real-time CG pipelines. Lots of big…
Same here. Houdini is a dream to work in. Given how inherently technical CG is, Houdini is really as close to an ideal tool there is for CG. Oh is that all? :D
CG SUPERVISOR Location § San Francisco, CA/Los Angeles, CA Contract Type § Full-time, On-site Contract Feature Film) Contract Length § ASAP- April 2007 Job Summary The CG Supervisor is responsible for developing, researching and implementing new techniques and methodologies into production pipelines. Candidates in this…
CG SUPERVISOR Location: San Francisco, CA Contract Type: Full-time, On-site Contract working on Feature Film Contract Length: ASAP - September 2006 Job Summary: The CG Supervisor is responsible for developing, researching and implementing new techniques and methodologies into production pipelines. Candidates in this role…
3DS MAX CG SUPERVISOR Location: Los Angeles, CA Position Type: Full-time, Onsite Contract Contract Duration: Mid January 2006 August 2006 <u>Job Summary</u> -->LA effects house is seeking a CG Supervisor with at least 5 years of experience supervising large broadcast commercial, TV, feature or game projects in 3D Studio…