"I'm not following a specific reference" You won't get it right if you don't do that, a lot of your muscle placement makes no sense and some basic human proportions are wrong. Also stay in lower subdivision. I find it easier to have the arms at 45°, it will stretch less and you get better tension in the back muscles and…
48 hours is six working days. Not unusual for an art test. Unpaid, there are arguments for and against. https://polycount.com/discussion/214245/unpaid-art-tests-why-is-this-even-a-thing Publishing the results of the test is extremely unusual. I would not agree to this, no matter how eager I was to work for them. Showing it…
Company Description Interested in working for an exciting company that is redefining the way people play video games? Interested in working for a world class company in a fun, and rewarding environment in Barcelona? Then Gameloft is the company for you! About Gameloft Leader in the development and publishing of mobile…
1stDorado - Alexander Zlatovchen The
model looks incredible, great job on the clothing and accessories. Top level. You did an excellent job in Marvelous Designer; those small details really make
a difference. The level of detail is amazing. I would’ve liked to see images of the texture maps and UVs. I also wish I had seen…
I'm having trouble with a shader i've written. up until now everything seems to work the way i want it to work, and i'm happy with my progress. this is my first time writing a shader, and i've not got any programming or code background... so please bear with me. i'm just a character artist trying to expand his skillset! so…
Hey! For a 30 day challenge you're coming along pretty well. I think the main thing I see that you could work on is better defining the structure of the overall face, not just the individual features themselves. This is very common when doing stylized faces I used to do it myself. What I mean is that with stylized heads a…
Design Process Did some digging and found my design process sketches I made for the initial design. Just added some explanation to the different stages. Initial design sketches. And here's how I built upon the initial design, adding functional details and refining the overall shape. Re-sketch of the initial design (top…
Defining what you mean by low spec would help. There's a thread on here somewhere that details how water was handled in that Zelda game with the boat but that's extremely rudimentary
Project: Prospera - a Renaissance-era island logistics city builder (think non combat Anno in pre-industrial Mediterranean) Developer: Velarion Games (solo indie) Engine: Unity URP Type: Freelance / Contract Timeline: ~4–6 weeks after a paid test task (flexible, quality first) Budget: $3,000–$6,000 USD for the full scene,…
You can absolutely build the same sort of thing with distance nodes and a bit of fiddling around - I use that sort of technique a lot for converting handpainted masks to distance fields for further processing. The main benefit of the included primitives is that the shapes are defined by a function that emanates from the…