Good lord, I just glanced over that code and it's rough. Not the coders fault though haha. Bryan, you're script does things a little differently than I'd like so I'm not going to use it, but it's good none the less!
You could simplify the code quite a bit, skip the .mesh part and only check deformable objects (you are already skipping shapes, you can skip primitives with no modifier apllied, too) and avoid creating so many stringstreams and doing things you can do once multiple times. Also the unit conversion as you do it would work…
It's not competition. You said in your review that its more natural feeling... its not. Rather thats the springy pen tip that gives you that feel. Current and even old gen wacom's have this as well...just switch the pen nib to the one with the spring in it. Now why would one find this bad? Because that springy nib is only…
Yep, agreed. In my personal experience 'setting up' here was a logistical red tape nightmare, even with a legal work visa. And nope, bank account, credit, none of those things were available to me without a social security number.
Hey, nice catch! I was having that problem with the front door and spent awhile fiddling with it, but I somehow completely missed the side door. I fixed the problem by fiddling with the lighting settings for Eevee. Getting some light to shine through the window was definitely on my agenda, and I'm hoping that the…
Work in progress https://github.com/mhdmhd/MayaSceneConverter Maya Scene Converter is a python-based Qt tool for converting scenes from a render engine to another in Maya, it is not a perfect conversion and it depends on rules files and how good they are but gives you a great head start. Features * Creates rules to convert…
1st off I'm using an ATI 9500, so I'm probably encountering problems not associated with with Maya, but the Video Card. Even so, all I want to do is apply a flat painted map to an object. The object is already UV Mapped. Everytime I get a Lambert Material, click on Color-File and select File in 2D Textures I end up with:…
Hello everyone, I have a mesh of a tree that has a lot of leaves. For optimising the amount of objects Maya has to deal with, these leaves are combined in a single object. I am trying to assign a random colour to every leaf in the leaf-object. The problem is that I cannot do that using the default attributes in Arnold…
Hello everyone .... I happened to find this tutorial on how to make the toon shader in xsi [ame=" https://www.youtube.com/watch?v=1RT0JR1FQpc"]SOFTIMAGE|XSI shadow control tutorial - YouTube[/ame] [ame="https://www.youtube.com/watch?v=YE-AnfhqZqg"]SOFTIMAGE|XSI Toon Rendering Test - YouTube[/ame] know how to recreate the…