Do you plan on modeling the holes in your lowpoly as well? Holes in high = ray projection errors when baked. This would be better done with capped off holes, and the easiest solution would be to float the holes. something like this:
Hi mariomanzanares, thanks.. after blocking I usually detailing the model, sometimes I use max or only zbrush. and after that I create the lowpoly ones and bake it, then editing the texture, I hope it can help :D
Thank you Texelion! I can try to tweak the nose directly on the lowpoly, perhaps it's a dirt solution, but I'll try! For her expression, you're right, it's very neutral, let me see if I can improve it! :D
Pretty cute! I really love the concept! The lowpoly models seem good so far but the shapes of the tombstone don't seem as crisp as the concept, it looks like it's missing some of the bigger forms that are suggested in the concept. Paintover: Keep at it!
After a small delay, thanks Odeca that's some great feedback. I was able to correct most points, except the pinching in the buttstock. Here's some screens of the final hipoly, so far, with 50 round rum. And now on to the lowpoly.
Thanks for the links, really useful! Didn't you work on a lowpoly hair script for Maya? I think I saw it a few days ago on yt and it looked awesome! But it seems like I can't find that video anymore :/
damn, you've been busy it seems. topnothc stuff. if it isnt to much work, i would love to see some lowpoly meshs, for instance for the blade with the wyrm handle. i would love to see how you did that. :)
Alright, I've done some more work on it. I've beaten up the metal a bit more, and fixed the thick crevice on the bottom. I'm thinking maybe it's time to make a lowpoly, and bake all the maps I need for texturing.
The error is quite clearly showing in your bake though, if your lowpoly mesh is a single smoothing group and the verts are not split at the tip of the seat then you should not see that contrast you have across the mirror plane there in your bake.
For me the knurling step by step is completelly witchery, some kind of black magic :open_mouth: Your high and lowpoly meshes look awesome. Nice job! I have pinned half of your screenshots to a pinterest board xD