123D Sculpt -from Autodesk and fun for a laugh. Sword & Sworcery EP -is pretty. Zen Brush -I found fun for quick sketches. And Kindle is a must if you read.
these are fun! really fun! on a side note, with current techs that are hitting the market. That texture size is acceptable =) In the end, if it looks good, and fps stay up, the rest doesnt matter!
Hello fellow polycounters, thought it'd be fun to share with the community what we've been cookin' up over at GALA Games with collaboration partners at AMC. Welcome to world of the Walking Dead Empires!! A new PC/MAC survival battle based MMO coming late 2024 early 2025. We currently have a public development build beta…
Hey Polycounters. I've been working on this character for the past few weeks for the Stylized Character Class by Hannah Kang. My goal was to create a character in the Overwatch style, someone who could fit in their world. Her codename is Battery. She is a street vigilante, fightning the crime in her neighborhood that the…
Hello everyone! I recently saw the movie Oblivion, and while the story was iffy, I really liked a lot of the gadgets and such that Jack uses in the film so I thought I'd get back into modeling by creating a game ready asset of Jack's gun, and maybe if I'm feeling courageous I'll do his "bubbleship". Here's my progress on…
Got very inspired by the "release the heads" thread and went on doing a few heads of my own. Had a lots of fun. Spent about 1-2 hour on each one. Great fun. Reused 2 of the textures I posted in the head thread. /Palm
Hey folks, Just finished this piece about a week ago. Really glad to call this one finished. C&C always appreciated! Modeled entirely in Zbrush, lit and rendered in Arnold. Mountains were made with Gaea. Breakdown in my Artstation post: https://www.artstation.com/will_faucher
https://www.youtube.com/watch?v=he92yLr1OjI Hey everyone! The Sushi Ben VR team is looking for
additional UE4 artists and designers to help out with production. We have a
full team and are just in need of these last roles to work with us in Unreal. ABOUT THE PROJECT: Inspired by the game director’s experiences working at…