Hey man, thanks!, There's honestly no magic, its a metal rough black (you can see i used it 4 times because the other textures were colour variations of that) and it just has a texture plugged into the roughness. no cavity or any other more complex stuff was needed. The material is from "Overlays Collection 2" on gumroad…
these props look really good. The modeling is coming along well. You should build a few walls and a window and make a complete scene. :) After looking at this for a bit you could really do with an engine that allows you to put some kind of lighting bake on the whole collection. The way the props don't shadow each other is…
Way back in the day i was snoopin' around in my dad's record collection and came upon "Thick as a Brick" by jethro tull. Totally blew me away and was the first song i really fell in love with. [ame]http://www.youtube.com/watch?v=toHlMD50eYY[/ame] Say what you want about Tull, but a few of their songs were fucking amazing.…
I think Rasmus makes a good point. Are the Green blocks on the Bridge wood? if so that bridge probably would not have any wood in it and if they are green stone probably need to change the color unless you make them drainage holes or something. I'd say take them out all together and then add some rocks and stuff in the…
Panupat :-1: Hi i know of course about archinteriors and exteriors from evermotion and their archmodels... But i dont really think they have what im looking for Im looking for something like "Ultimate Complete Realistic Vray materials (settings) 100+ materials"... Something like that... Is there something like that...?…
Hi Ryan! I saw someone doing that with a flat scanner and a coin on the spiraloid forums too... Great and esy technique Funny, I tried the exact same thing for normalmaps rendering some weeks ago. I used a little plastic skullas base and it worked surprisingly well... I guess this is a very good way to build up a texture…
Well neox. I was just trying to show you that it isn't all bad. I wonder if it's possible to get good results for the female versions at all if you try to accomodate the current rigs. (I assume all classes uses different ones) Anyway. I got some ideas for models to make now. A collection of hats coming up... Anyone know…
My biggest request would be that whatever is done in terms of tangent basis, please make it transparent either somewhere in the RTT dialogue, or documented somewhere in the help docs. I don't really care if it's "correct", I just care if I can get a description of how you derived that tangent space so I can pass it on to a…
YES! I love timelapse vids, they're so much more useful than any kind of tutorial (in most situations) (to me anyway). But wait, why is that bayplaymirai.avi infamous? I really like that one Here's my current collection: quadruped ear (gif) alien-looking head (gif) turtle (gif) ways to separate fingers: method1, method2…
Yeah, I just saw the news. Now if only I can convince them to buy it for me. "Can I have money for a next generation game engine? I swear it's educational!" On one hand, they bought me textbooks that cost a hell of a lot more and they ended up collecting dust so this should be a no brainer but.... Edit: Nevermind, you can…