Thanks for the replies! ^^ @danr: There should be more games on the DS like GTA CW! It's technically excellent, and I remember that shadows were almost impeccable. Having them work correctly via coding it's quite difficult, and I'm sure that the coder of the Software House I'm working with is way too lazy to try that...…
First, I really hate it when people say, 'dark backgrounds make your images pop' -- that statement is an untrue as 'light backgrounds make your images pop'. You know what makes something pop? Contrast. If you don't have that contrast in the image, then get it in the framing device. See flicks portfolio there, with the…
QFT. Technology is constantly advancing. The game engines that you might learn how to use this year will be obsolete by the time you are looking for a job. The 3D software packages that you might learn now will have gone through several major revisions. Going to college for those things is a waste of time. Focus on general…
Hey everyone. so I am working in unity and im trying to re-create a shader in there...and honestly ive been a bit stumped on this one. the idea is to make a rim light that is also effected by the direction of the normal map (3 point shader does this and plenty of game engines do this to) unity offered this one bit of code…
The new edition of 40k has just come out though, 4th edition. So the codexs will be redone, but that'll take years...The new Space Marine codex will be out next month or so though.
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Layer.addNode $ In this case the word Layer is more than just a word in the lines above I told it that Layer = "get Layer From this Name: MyLayerName" So anytime it sees the word layer it will go looking for a layer with that specific name. Then maxscript has a function called ".addnode" which adds whatever comes next to…