Just would like to share my experience . it's awful. Chat hallucinating all the time. Invents nodes out of a blue . Some never existed output parameters . Wrong expressions . Misguides you all the time . So amazing contrast with Blender where it writes its own addons , create node tools under your requests or draw you a…
Continuing with the materials aspect :) What helped me figuring out the wears, scratches and damages was looking at the photos of machinery and just trying to pinpoint exactly what is what (sort of a CSI approach :D ) so for instance find an image of.. lets say pipe valve, and look at every scratch, discoloration, dent,…
While I still see no real alternative. Just wonder if it's only my impression. For years I see only cosmetic improvements . Node bypass been best of them IMO yet took decades of users prays . Coming to Blender nodes feel so much like breath of fresh air . Any custom node saved in a library could be done local to the file…
Hey guys, I have a new beta release. I had to leave some of the planned features such as the customization menu out of this release as I wanted you to get some of the new features before I go on holidays and the 2.8 release. I will do my best to fix any issues as soon as possible, but I wont be able to spend a lot of time…
I'd say your creature's claws could be redone. The points of the claws should be touching the ground. The concept has claws that are round and curved and reach around the front of the toe, whereas your sculpt has claws which are flat and oddly shaped. I'd also tighten up the skin above the fingers, as right now it looks…
hey man, your doing great job here. the overall look at first stance is great, if u wanna get it better i would suggest same as other said here go softer on the edges, make sure its showing, maybe go x2 than what u got and another thing is the shape and proportions even on the smaller part, yea i know its small and…
To answer your initial question "why should I bother" A - More efficient, less vertices. B - Less UV seams to deal with. C - Higher quality. It can be difficult to mask hard edges with rounded normals. This is actually incorrect. When you harden an edge, what actually happens is the verts get doubled, with vert normals…
Ha! I see what you mean now. So, that sort of lightning can usually be baked fairly easily with max and maya. Most of the time you will get the option to either render this to texture, or to vertices. I never actually did it in Max but in Maya look for batch bake > MentalRay, there is tons of things you can do, even…
There are pretty much 3 methods used for the snow. A slope shader and a blend shader based off a hightmap and vertex blending. Not used together as each alone is already a very expensive shader. The slope shader is based off Y normals (up direction) to put the coating of snow, moss what have you ontop of your asset. This…
Kanga, although I agree that these are amazing hard surface models beautifuly rendered, but I can't remember that I’ve ever seen a close-up shot of a beveled adge of hard surface models done in ZBrush! (Of course We are talking about dynamesh and not Zmodeler) I mean when it comes to quality of sharpness or smoothness of…