Hello Dear friends and Artists, I am presenting to you my latest sculpt , the burrower...from the amazing concept art done by Jerad S. Marantz you can check all of his cool works here. https://www.artstation.com/jsmarantz The sculpt was made in Zbrush, later on I optimized it for unreal engine using PBR textures. I have…
Hello clients, I specialize in creating detailed and realistic 3D weapon models for games. My experience and skills allow me to create unique designs that meet the highest industry standards. What I Do: * 3D Weapon Modeling: I create high-quality weapon models with detailed textures and materials. * Concept Design: I…
Here are some of my works: I worked on the sculpting, low-poly/assemble, and texturing of this project for Etherion Designs as an artist at Carbon Based Studio.
i'm only familiar with joint rigging, but perhaps a cluster deformer might work for you? just an idea, havent done it myself i believe a cluster deformer is kind of like selecting a component with soft selection enabled this might also be of interest : Maya 2020 | Rivet Command (youtube.com)
Needed to take a break from personal work for a bit but I'm back with a new hairstyle (still needs some tweaks and final additions). I also fixed the 'scraggle'. I had inadvertantly deleted a group of nodes from the Epic strand shader that controlled the tangent of each strand. (my b). Anyway, added it back in and scraggle…
Hello everyone. I want to do some practice sculpts after my work at studio. I don't have a lot of time, but i really want to update my portfolio with new stuff. I love the Darksiders style, or more recent Wayfinder game, so probably i'll do something similar to that. Wanna start from something chill, so i just sculpted…